Thanks for visiting my website. I’m Nevin, a 25-year-old communication designer from Germany.
In 2015 I completed my Bachelor’s degree at the Hochschule für Gestaltung Schwäbisch Gmünd and in 2018 I finished my Master’s at the Hochschule Mainz.
During the time of my studies I was working at different agencies in Stuttgart, Berlin and Frankfurt learning about different fields like editorial design, corporate design and advertising.


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This book is about the visual language of islamic ornaments. It gives a broad insight into the originis of this art form and explains the creation and sym-bolism of its three components, which are geometric patterns, calligraphy and arabesque patterns.


Johann Wolfgang von Goethe's works are presented in an exhibition. The ele-ments used for the presentation are three-dimensional letters, containing tablets with a list of his poems. In reference to his lifetime, the letters are set in an antiqua-font and made of wood. The tablets can be controlled with touch-pens that look like quills.

Screen Design

The interactive application helps typo-graphy amateurs in finding the proper font. The main criteria is the aspect of legibility based on the features of the typefaces. After an analysis of the fonts, their characteristics can be evaluated and directly compared.

Print Ad

A new print ad for Lufthansa Technik presents the company's service for its expertise and fast working process.
I developed and scribbled different ideas which led to the implementation of the blue print design.


LEAP analyses the change in society by addressing topics that are relevant today as well as they were in the past. The distinguishing aspect of this magazine is the usage of time leaps which show parallels between the di-fferent eras and draw conclusions from the past to the present.


This book shows the different aspects of Op Art. It's the art form that plays with a viewer's perception by creating optical illusions through color and simple geometric shapes.
The project puts Op Art in the context of theories of perception and art it-self looking closely at those visual phenomena that cause the effects in the viewer's eyes and brain.